11/5/2023 0 Comments Music math problems![]() Show More Can I license these videos/Is it okay to use the material in my own work? To take one potential problem, there is otherwise no mechanism for preventing the insertion of unwanted promotional or sponsored additions, or other sorts of edits that misrepresent the original intent of a video. However, there need to be consistent principles around how the lessons are put out under the channel name. I know that might seem harsh, and that many re-uploaded dubbed videos are done in good faith trying to spread math around the world. ![]() You are not allowed to re-upload the content on your own channel, and such re-uploaded content will be taken down as a copyright violation. You can of course credit yourself on screen and in the description as the translator, and we can point to your own website/channel from there once it's been uploaded if you'd like.Ĭhinese (as mentioned above, on Bilibili) As soon as you've created your first one just send a message, either through the form above or from the general contact form, and we'll get it uploaded. If you wish to create a new video, we can add it to one of the official translation channels below, or create a new channel if needed. If it's possible to match the timings of the original video exactly, uploading to the above form will be the easiest option. mp3 file for time-synced narration (optional): Any social media links we should include when crediting you? Additional information: Sendīefore jumping into dubbing content, you should know it takes significantly more time than most people expect. Where programmatic animations works best is when you have a situation where the code directly reflects the math you’re trying to explain, or where iteration, abstraction, and conditionals make a set of illustrations possible which otherwise would have taken much too long to do manually. This is just a tool for spitting out the individual clips to be edited together later, you should certainly use traditional video-editing software for as much as you can! I also get worried when I hear people ask things like “how do I sync up narration into manim”. In those cases, and I fully acknowledge the hypocrisy here, I can’t help but speculate that another tool might have made the job easier. But every so often I see folks using it mainly to animate simple movements or to write and manipulate Latex expressions. It’s wonderful to see others using manim, especially if it helps them explain math in ways that otherwise would have been hard. If all you’re looking to do is simple moving/fading animations, using something simple like Keynote or PowerPoint might take you farther than you’d expect. Also, be sure to ask yourself if what you’re doing actually benefits from being programmatic. Keep in mind, plenty of professional animation tools like Blender and After Effects can be made programmatic too. The main difference between manim and other math-visualizing tools is that it’s structured to build potentially-long scenes for videos and to hopefully look smoother and prettier than, say, matplotlib. ![]() For plotting, matplotlib is of course extensive, and Mathematica is also a bottomless pit of functionality. Geogebra is also incredibly extensive, and if you use a mac I’d recommend looking at Grapher. For simple graphing, you can’t beat Desmos. If you want to make your own animated math videos, I would encourage you to also take a look at the full landscape of tools available. There many other excellent channels that have made use of it for their own expository videos. The original version, used for 3b1b videos, is perhaps best viewed as a testing ground where I try to quickly put new things together while developing new videos. Anyone looking to get started with manim should probably begin with the community version. Since its inception, a community got together and created an alternate fork which is aimed at being more stable, better documented, and better tested. I started the project concurrently with starting the channel, intending for it to be more of a scrappy playground of code for my own use cases than an explicitly outward-facing or professionally maintained tool. Code for specific videos can be found in this repository. Almost all animations are made using a custom open-source python library named Manim.
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